Amaterasu Software
Saturday, November 26, 2016
Wednesday, June 15, 2016
Unforgiving Trials: The Darkest Crusade Steam Release
After many months of hard work, we are proud to announce that Unforgiving Trials: The Darkest Crusade is finally available for purchase on Steam. We are extremely excited to present our game to the public and hope you will enjoy our product. You can visit our store page here: http://store.steampowered.com/app/489220/
Sunday, June 12, 2016
Unforgiving Trials - status update
We are proud to say that "Unforgiving Trials: The Darkest Crusade" has been greenlit by Steam Community and we have completed the Steamworks process and are currently pending for a review. We are hoping that we will be able to release the game ASAP.
Team Amaterasu
Saturday, April 9, 2016
Friday, April 1, 2016
"Unforgiving Trials: The Darkest Crusade" Development Diary, entry 2.5.: "Resting zones"
Greetings, this is another update of our Development Diary.
Since our beta testers did not manage to reach any safe zones located in between combat areas, where the party can meet other NPCs, trade with vendors,heal and discover many secrets. Here is a glance of some of our many safe zones.

There are still survivors, trying to pass trough the cursed land.
Sometimes a tent in the forest is the only safe place around.

The party will have to scale great mountains as well as dark caverns.

Your journey will take you to the very heart of darkness, to the Demon King's castle.
Are you prepared? For we all know...

Since our beta testers did not manage to reach any safe zones located in between combat areas, where the party can meet other NPCs, trade with vendors,heal and discover many secrets. Here is a glance of some of our many safe zones.

There are still survivors, trying to pass trough the cursed land.
Sometimes a tent in the forest is the only safe place around.

The party will have to scale great mountains as well as dark caverns.

Your journey will take you to the very heart of darkness, to the Demon King's castle.
Are you prepared? For we all know...

"Unforgiving Trials: The Darkest Crusade" Development Diary, entry 2.
Welcome to the second entry of our Development Diary.
We just begun beta testing "Unforgiving Trials" to see how far can one go before yielding to the might of its enemies, so we are releasing footage taken from our beta testers in one of their testing sessions.

First the beta tester enters a local inn to recruit four adventurers for his future trials.

After the testers explored the inn, all of them settle for a party of their choosing. Together with their new allies the players start heading East trough the cursed lands.
The first encounter against a small party of corrupted forces.

Testing one of our many boss encounters. Here we face the fearsome Bat King and his posse.

Looks like our heroes will not live to fight another day.

Seems like Recruiter must make another trip to the inn.
Our heroes have fallen, their trials were too much for them, not a big surprise because we all know that...

We just begun beta testing "Unforgiving Trials" to see how far can one go before yielding to the might of its enemies, so we are releasing footage taken from our beta testers in one of their testing sessions.

First the beta tester enters a local inn to recruit four adventurers for his future trials.

After the testers explored the inn, all of them settle for a party of their choosing. Together with their new allies the players start heading East trough the cursed lands.
The first encounter against a small party of corrupted forces.

Testing one of our many boss encounters. Here we face the fearsome Bat King and his posse.

Looks like our heroes will not live to fight another day.

Seems like Recruiter must make another trip to the inn.
Our heroes have fallen, their trials were too much for them, not a big surprise because we all know that...

Friday, March 11, 2016
"Unforgiving Trials: The Darkest Crusade" Development Diary, entry 1.
Hello and welcome to the first entry in our development diary for "Unforgiving Trials: The Darkest Crusade". Hopefully after reading it you will have a firm grasp on our upcoming old school RPG.
Our game is a throwback to the good old times of the golden RPG era. Firmly believing that game mechanics and level design are the most important part of a game we set forth on our game developing journey. Inspired by the old Final Fantasy series and Oregon Trail we strive to create a true spiritual successor to the old school RPG adventure genre.
Our game will be designed as a series of battle-zones with unforgiving combat difficulty, where every encounter is in itself a puzzle for the player to solve. Before venturing into these zones the player will have to form a party of four brave adventurers by choosing from a rich pool of characters each fitting a different standard role with a unique twist. Each class has a unique battle mechanic that gives the player to tackle their encounters in a different manner. After forming the fellowship the player sets forth upon a journey trough cursed forests, unforgiving wastelands, barren caves and many more hostile locations. The player will face numerous bosses that have different combat styles challenging the player to adapt or face certain annihilation. Death is permanent in this game and every bad move could spiral to the ultimate defeat of the party. The player is required to manage his inventory and party members in order to prepare for the upcoming challenges that will face him. We want the player to be truly afraid of what comes next, no more shall players be nurtured and paraded trough a field of flowers. Our game does not hold the players hand, talking to NPCs and discovering secrets on their own is a necessity in order to beat this game. And above all else we strive for a challenging but fair experience that will throw the player to an older age of gaming where only the skilled saw the credit screen. Our game is currently in early alpha and as soon as we find the golden ratio of challenging gameplay the game will be released. Some of our current features include:
Features:
Happy adventuring.
Amaterasu Software
Our game is a throwback to the good old times of the golden RPG era. Firmly believing that game mechanics and level design are the most important part of a game we set forth on our game developing journey. Inspired by the old Final Fantasy series and Oregon Trail we strive to create a true spiritual successor to the old school RPG adventure genre.
Our game will be designed as a series of battle-zones with unforgiving combat difficulty, where every encounter is in itself a puzzle for the player to solve. Before venturing into these zones the player will have to form a party of four brave adventurers by choosing from a rich pool of characters each fitting a different standard role with a unique twist. Each class has a unique battle mechanic that gives the player to tackle their encounters in a different manner. After forming the fellowship the player sets forth upon a journey trough cursed forests, unforgiving wastelands, barren caves and many more hostile locations. The player will face numerous bosses that have different combat styles challenging the player to adapt or face certain annihilation. Death is permanent in this game and every bad move could spiral to the ultimate defeat of the party. The player is required to manage his inventory and party members in order to prepare for the upcoming challenges that will face him. We want the player to be truly afraid of what comes next, no more shall players be nurtured and paraded trough a field of flowers. Our game does not hold the players hand, talking to NPCs and discovering secrets on their own is a necessity in order to beat this game. And above all else we strive for a challenging but fair experience that will throw the player to an older age of gaming where only the skilled saw the credit screen. Our game is currently in early alpha and as soon as we find the golden ratio of challenging gameplay the game will be released. Some of our current features include:
Features:
- Over 10 different classes
- More than 20 recruitable characters
- 500+ skills
- 100+ unique enemies
- 30 different battle zones with their own bosses and mini bosses
Happy adventuring.
Amaterasu Software
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